Jul 2nd, 2018
Roblox Apocalypse Rising Script Hack
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Apocalypse Rising 2 Spawning GUI. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download clone embed print report -/////Item Spawner by: Alasdair/////. AK-74, AKS-74U, AN-94 Ammo and Guns Ammo for Category (75 round drums) = 35577 AK-74 = 549054 AKS-74U = 552771 AN-94 = 552240. 'This vehicle jack allows you to turn over flipped vehicles, returning them to a driveable state.' — Item description A VehicleJack is a tool which can flip an overturned vehicle. It takes up 1 utility slot in a person's inventory. The Vehicle Jack does not work on ATVs and Bikes. It was removed during the Vehicle Update (December 2014) Even though the Vehicle Jack was removed from the loot.
- --[[/////////////////////////////////////////Item Spawner by: Alasdair////////////////////////////////////////////
- Instructions:
- 1.) Type item name or command (You don't have to type whole item name.)
- 3.) Try to pick up the spawned item through the inventory gui. By right clicking it and clicking 'Pick up'
- 4.) Another item will spawn on the ground for the server. This is the item you can pick up.
- If an item doesn't spawn, drop any item on the ground first.
- ['RSG'] = {'AK-47', 'Shirt_Windbreaker_04', 'Pants_Track_04', 'Rifle Scope', 'Osprey Suppressor', 'Military Ammo Vest Black', 'Duffel Bag Red', 'HatRedBeret', 'Foregrip', '7.62x39mm AK 75rd Drum Magazine', 'Uzi', '9x19mm 20rd Magazine Uzi', 'Auto Injector', 'Adrenaline', 'Military Painkiller', 'ACOG'};
- --///////////////////////////////////////DONT EDIT ANYTHING BELOW THIS////////////////////////////////////////////
- local spawner = Instance.new ('ScreenGui')
- local searchScrollFrame = Instance.new ('ScrollingFrame')
- local textLabel = Instance.new('TextLabel')
- local kitToSpawn = nil
- spawner.Parent = game.Players.LocalPlayer.PlayerGui
- searchScrollFrame.Size = UDim2.new (0, 250, 0, 100)
- searchScrollFrame.Position = UDim2.new (0.02, 0, 0.9, -105)
- searchScrollFrame.Parent = spawner
- textBox.Size = UDim2.new (0, 250, 0, 25)
- textBox.BackgroundColor3 = Color3.fromRGB(120,120,120)
- textBox.BorderSizePixel = 0
- textBox.Text = 'Put Item Name'
- textBox.TextXAlignment = Enum.TextXAlignment.Left
- textLabel.Position = UDim2.new (0, 0, 0, 0)
- textLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
- textLabel.TextXAlignment = Enum.TextXAlignment.Left
- spawnButton.Position = UDim2.new (.02, 0, .9, 25)
- spawnButton.BackgroundColor3 = Color3.fromRGB(97, 189, 22)
- spawnButton.TextColor3 = Color3.fromRGB(255,255,255)
- spawnButton.BackgroundTransparency = 0
- spawnButton.Parent = spawner
- allLoot = {'delete_gui'}
- for _, item in pairs (game.ReplicatedStorage.Assets.Loot:GetDescendants()) do
- print (item)
- end
- local itemSearch = {}
- for i, v in pairs (allLoot) do
- if text:upper() v:sub(1, string.len(text)):upper() then
- end
- for i, v in pairs (kits) do
- if text:upper() i:sub(1, string.len(text)):upper() then
- end
- end
- local getChunk = function()
- for _, v in pairs (lootFolder:GetDescendants()) do
- return v.Parent.Parent
- end
- local item = Instance.new ('CFrameValue')
- item.Value = game.Workspace.Characters[client.Name].Head.CFrame * CFrame.new (math.random(0,3), math.random(0,3), math.random(0,3))
- item.Parent = chunk
- print ('spawn kit function running')
- spawnItem(v, chunk)
- end
- runCommand = function(name, chunk)
- spawnKit(name, chunk)
- spawner:Destroy()
- else
- end
- local itemsSearch = search(textBox.Text)
- if textBox.Text ' or textBox.Text ' ' or textBox.Text 'Put Item Name' or itemsSearch[1] nil then return end
- searchScrollFrame:ClearAllChildren()
- print (v)
- local s = Instance.new('TextLabel', searchScrollFrame)
- s.TextScaled = true
- s.Name = v
- s.BackgroundColor3 = Color3.fromRGB(120,120,120)
- s.TextColor3 = Color3.fromRGB(255, 255, 255)
- s.Position = UDim2.new(0, 0, 0, yPos)
- searchScrollFrame.CanvasSize = UDim2.new(0, 0, 0, 20 * i)
- textBox.Text = textBox.Text:upper()
- end)
- spawnButton.MouseButton1Click:connect(function()
- if textBox.Text ~= ' or textBox.Text ~= ' ' and itemToSpawn ~= nil then
- runCommand(itemToSpawn, chunk)
- end
- if enter then
- if textBox.Text ~= ' or textBox.Text ~= ' ' then
- runCommand(itemToSpawn, chunk)
- end
- searchScrollFrame:ClearAllChildren()
- searchScrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
- textBox.Text = 'Put Item Name'
- searchScrollFrame:ClearAllChildren()
- searchScrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
- textBox.Text = 'Put Item Name'
RAW Paste Data
Aug 24th, 2017
Never
Roblox Apocalypse Rising Spawn Hack
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Roblox Apoc Rising Dll Hacks 1.12.2
- local Main = Instance.new('Frame')
- local CG69 = game.CoreGui
- local Tab2 = Instance.new('TextButton')
- local Gun = Instance.new('Frame')
- local Stat = Instance.new('Frame')
- local place = UDim2.new(0, 0, 0, 70)
- CF.Parent = CG69
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(0.1, 0.6, 0.3)
- Main.Position = UDim2.new(0, 500, 0, 500)
- Main.Visible = true
- Main.Active = true
- Text.Name = 'Text'
- Text.BackgroundColor3 = Color3.new(1, 1, 1)
- Text.Position = UDim2.new(0.45, 0, 0, 0)
- Text.Font = Enum.Font.SourceSansBold
- Text.Text = 'Apocalypse GUI'
- Text.TextColor3 = Color3.new(0.901961, 0.901961, 0.901961)
- Tab1.Name = 'Guns'
- Tab1.BackgroundColor3 = Color3.new(0.3, 0.6, 0.9)
- Tab1.Size = UDim2.new(0, 80, 0, 20)
- Tab1.FontSize = Enum.FontSize.Size14
- Tab1.TextSize = 18
- Tab2.Name = 'Items'
- Tab2.BackgroundColor3 = Color3.new(1, 0, 0)
- Tab2.Size = UDim2.new(0, 80, 0, 20)
- Tab2.FontSize = Enum.FontSize.Size14
- Tab2.TextSize = 16
- Tab3.Name = 'Stats'
- Tab3.BackgroundColor3 = Color3.new(0.5, 0.8, 0.2)
- Tab3.Size = UDim2.new(0, 80, 0, 20)
- Tab3.FontSize = Enum.FontSize.Size14
- Tab3.TextSize = 16
- Gun.Name = 'GunsTab'
- Gun.BackgroundColor3 = Color3.new(0, 0, 0)
- Gun.Position = place
- Gun.Visible = true
- Item.Name = 'ItemsTab'
- Item.BackgroundColor3 = Color3.new(1, 1, 1)
- Item.Position = place
- Item.Visible = false
- Stat.Name = 'StatsTab'
- Stat.BackgroundColor3 = Color3.new(0, 1, 0)
- Stat.Position = place
- Stat.Visible = false
- -- Guns Tab Buttons--
- Mag = Instance.new('TextButton')
- PPSH = Instance.new('TextButton')
- Mod = Instance.new('TextButton')
- Mak = Instance.new('TextButton')
- Shot.Name = 'Shotgun'
- Shot.BackgroundColor3 = Color3.new(0, 0, 1)
- Shot.Size = UDim2.new(0, 60, 0, 20)
- Shot.FontSize = Enum.FontSize.Size14
- Shot.TextSize = 16
- Mag.Name = 'Magnum'
- Mag.BackgroundColor3 = Color3.new(0, 0, 1)
- Mag.Size = UDim2.new(0, 60, 0, 20)
- Mag.FontSize = Enum.FontSize.Size14
- Mag.TextSize = 16
- CGG.Main.GunsTab.Shotgun.MouseButton1Down:connect(function()
- for x, z in pairs(game.Workspace.DropLoot:GetChildren()) do
- z:MoveTo(me.Position + Vector3.new(0,-4, 3))
- end
- for y, u in pairs(game.Workspace.SpawnLoot:GetChildren()) do
- gun = u
- if u.Name 'ShotgunAmmo' then
- end
- gun:MoveTo(me.Position + Vector3.new(0,-4, 3))
- end)
- inf = Instance.new('TextButton')
- -- end --
- inf.Name = 'Infinit'
- inf.BackgroundColor3 = Color3.new(0, 0, 1)
- inf.Size = UDim2.new(0, 60, 0, 20)
- inf.FontSize = Enum.FontSize.Size14
- inf.TextSize = 16
- CGG.Main.StatsTab.Infinit.MouseButton1Down:connect(function()
- a.Hunger.Value = 100000
- a.Thirst.Value = 100000
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, -99999)
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, -99999)
- end)
- -- button function --
- CGG.Main.Guns.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = false
- CGG.Main.Items.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = true
- end)
- CGG.Main.Stats.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = false
- end)