Keybind: C Cooldown: 1 second Punch is the skill that the player starts off with in Power Simulator. The amount of damage Punch deals scales with Punch Power. It is a melee skill; thus, it requires accuracy and timing to land damage. Immobile players (using energy beam, AFK grinders) are good targets for Punch. Players can also punch while flying. Punch damage can. Up to date game codes for CODE FREESPINS Elemental Power Simulator, updates and features, and the past Month's ratings. Incurr's Legacy created CODE FREESPINS Elemental Power Simulator to be the coolest Roblox game of 2020.
Jul 1st, 2018
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- -----------------------------------------------------------------------
- math.randomseed(tick())
- local ReplicatedStorage = game:GetService('ReplicatedStorage')
- local punchEvent = Instance.new('RemoteEvent', ReplicatedStorage)
- local char = game.Workspace:FindFirstChild(plr.Name)
- local animation = Instance.new('Animation')
- animation.AnimationId = 'http://roblox.com/asset/?id='..animations[picked]
- local animTrack = humanoid:LoadAnimation(animation)
- local dmgScript = script.DmgScript:Clone()
- dmgScript.Parent = char.RightHand
- dmgScript.Parent = char.LeftHand
- dmgScript.Disabled = false
- dmgScript:Destroy()
- create a script and put it in ServerScriptService
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- then copy that
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- local char = hit.Parent
- if hum and char.Name ~= script.Parent.Parent.Name then
- script.Disabled = true
- script.Disabled = false
- end)
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- after that all open startercharacterscripts
- and do a local script
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- wait (0.1)
- local UserInputService = game:GetService('UserInputService')
- local ReplicatedStorage = game:GetService('ReplicatedStorage')
- local punchEvent = ReplicatedStorage:WaitForChild('PunchEvent')
- local ready = true
- local function punch(inputObject, gameProcessed)
- if inputObject.KeyCode Enum.KeyCode.E and ready then
- ready = false
- ready = true
- end
- UserInputService.InputBegan:Connect(punch)
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