Train Simulator Roblox 2019 Codes Glitch Hack Script Upgrade Rusty Comet Maglev Bullet Quarry Cargo Oil Rig 2018 london underground polar express 2 mlg uncop. Trainz Simulator 2019 TRS19 delivers everything you've ever wanted in a train simulator, and much more: Drive in simple or realistic modes Issue Driver Commands to dozens of other trains Operate an entire railroad Run your routes alone or in co-operative multiplayer Build your dream model layout or a 100. Tracks is a beautiful toy train set builder which gives you the tools to play without limits. Jump into an expansive sandbox and lay down track pieces, create bridges and build towns with Tracks’ easy to get to grips with gameplay. Once you’re ready, hop into the driver’s seat and ride your little train in first-person view.
Toy Train Simulator Game
- local weld = Instance.new('Weld',p.Torso)
- train.Anchored =true
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.C1 = CFrame.new(0,0,0)* CFrame.Angles(0,math.rad(180),0)
- local TrainMesh = Instance.new('SpecialMesh',train)
- TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
- TrainMesh.TextureId ='rbxassetid://430819580'
- weld2.Part0 = p.Torso
- Smoke.Anchored =true
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Transparency =1;
- local Particle = Instance.new('ParticleEmitter',Smoke)
- Particle.Speed = NumberRange.new(30,60);
- Particle.Texture ='http://www.roblox.com/asset/?id=50607824'
- local Light = Instance.new('SpotLight',train)
- Light.Brightness =100;
- Light.Range =30;
- p.Humanoid.WalkSpeed =60;
- if v:IsA('Part')then
- elseif v:IsA('Hat')then
- elseif v:IsA('Model')then
- end
- localfunction SFX(id)local s=Instance.new('Sound',p.Torso); s.SoundId ='rbxassetid://'..id; s.Volume =1;return s;end
- if p.Parent then
- if game.Players:FindFirstChild(p.Parent.Name)then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
- Whistle:Play()
- end
- end
- Music.Looped =true;
- Music:Play();