Game Feed and Grow Fish online. The world of wild nature is cruel and harsh. If you can’t take over your opponent, prepare to die. That’s the law of the jungle and it works underwater as well. You can make sure of it by trying to survive in the merciless environment of a new IO game called Feed and Grow. Feed and Grow Fish Games Play Online. Can you imagine what the life of a fish might be like? This marvelous simulator called Feed and Grow Fish will tell you just how hard it is to survive in the ocean depth. Don’t let the cute cartoon-like graphics. The Feed Fish & Grow update has just is here on the complete unofficial guide of Feed Grow Fish game, The only guide featuring 100% exclusive content. This is a survival game and Swamp simulator based on the world of fish You start as BibosYou get to tracking and try to eating other fish in the sea and growing both in level and size. New fish simulator Feed and Grow! Hunt other fish and sea creatures, feed and grow into larger beasts! Feed and Grow: Fish is an animal survival simulator in an amazing sea world. Start as Bibos or Raptor and straight away you are ready to dive in to the mesmerizing world of Feed and Grow. Feed and Grow: Fish. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 388 In-Game 93 in Group Chat View Stats. Hunt and eat other fish - simply, grow into larger beasts! Visit the Store Page. Early Access Game. Get instant access and start playing; get involved with this game as it develops. Fish feed and grow ocean getting empty.
Graphics:There isn’t much to talk about in the game’s graphics as Roblox creators chose to make this game more like Minecraft. Roblox hacks purchase. If you’ve played Minecraft before, you may find similarities between the two games.
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- If your mouse is on another player's body while you press 'e', it will give them the money instead.
- local Players = game:GetService('Players')
- local Event = game:GetService('ReplicatedStorage').Events.destryObj
- local Change = game:GetService('ReplicatedStorage').Events.changeValue
- Mouse.KeyDown:connect(function(Key)
- if Mouse.Target then
- end
- local T = Mouse.Target
- if Players:GetPlayerFromCharacter(T.Parent) then
- local Name = Players:GetPlayerFromCharacter(T.Parent).Name
- local Player = game:GetService('ReplicatedStorage').PlayerMoney:findFirstChild(Name)
- else
- local Player = game:GetService('ReplicatedStorage').PlayerMoney:findFirstChild(Name)
- end
- local T = Mouse.Target
- if Players:GetPlayerFromCharacter(T.Parent) then
- local Player = Players:GetPlayerFromCharacter(T.Parent)
- end
- end)
- local plr = game:GetService('Players').LocalPlayer.Character
- local Frame = Instance.new('Frame')
- local Walk = Instance.new('TextButton')
- local Tpwood = Instance.new('TextButton')
- local Jump = Instance.new('TextButton')
- local Teleportt = Instance.new('TextButton')
- local Jnum = Instance.new('TextBox')
- local Tittle = Instance.new('TextLabel')
- local plot = Instance.new('TextButton')
- local spawn = Instance.new('TextButton')
- local swamp = Instance.new('TextButton')
- local cave = Instance.new('TextButton')
- local strangemen = Instance.new('TextButton')
- local Color = Instance.new('Frame')
- local Grey = Instance.new('TextButton')
- local Spooky = Instance.new('TextButton')
- local LightSpooky = Instance.new('TextButton')
- Lt2.Parent = game.CoreGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.225425944, 0, 0.291505814, 0)
- Title.Parent = Frame
- Title.BorderColor3 = Color3.new(1, 1, 1)
- Title.Size = UDim2.new(0, 419, 0, 23)
- Title.Text = 'Lt2 Gui'
- Title.TextSize = 20
- Walk.Name = 'Walk'
- Walk.BackgroundColor3 = Color3.new(1, 1, 1)
- Walk.Position = UDim2.new(0.0238663331, 0, 0.833333373, 0)
- Walk.Font = Enum.Font.GothamBold
- Walk.TextColor3 = Color3.new(0, 0, 0)
- Dupe.Parent = Frame
- Dupe.Position = UDim2.new(0.050119333, 0, 0.152777776, 0)
- Dupe.Font = Enum.Font.GothamBold
- Dupe.TextColor3 = Color3.new(0, 0, 0)
- Tpwood.Parent = Frame
- Tpwood.Position = UDim2.new(0.050119333, 0, 0.310185194, 0)
- Tpwood.Font = Enum.Font.GothamBold
- Tpwood.TextColor3 = Color3.new(0, 0, 0)
- GoldAxe.Parent = Frame
- GoldAxe.Position = UDim2.new(0.52505964, 0, 0.310185194, 0)
- GoldAxe.Font = Enum.Font.GothamBold
- GoldAxe.TextColor3 = Color3.new(0, 0, 0)
- Jump.Parent = Frame
- Jump.Position = UDim2.new(0.613365114, 0, 0.833333373, 0)
- Jump.Font = Enum.Font.GothamBold
- Jump.TextColor3 = Color3.new(0, 0, 0)
- WallHax.Parent = Frame
- WallHax.Position = UDim2.new(0.52505964, 0, 0.490740746, 0)
- WallHax.Font = Enum.Font.GothamBold
- WallHax.TextColor3 = Color3.new(0, 0, 0)
- Teleportt.Parent = Frame
- Teleportt.Position = UDim2.new(0.0501193106, 0, 0.490740746, 0)
- Teleportt.Font = Enum.Font.GothamBold
- Teleportt.TextColor3 = Color3.new(0, 0, 0)
- Wnum.Parent = Frame
- Wnum.Position = UDim2.new(0.0548925996, 0, 0.703703701, 0)
- Wnum.Font = Enum.Font.GothamBold
- Wnum.TextColor3 = Color3.new(0, 0, 0)
- Jnum.Parent = Frame
- Jnum.Position = UDim2.new(0.644391418, 0, 0.703703701, 0)
- Jnum.Font = Enum.Font.GothamBold
- Jnum.TextColor3 = Color3.new(0, 0, 0)
- Tpframe.Parent = Frame
- Tpframe.BackgroundColor3 = Color3.new(1, 1, 1)
- Tpframe.BorderSizePixel = 2
- Tpframe.Position = UDim2.new(-0.279236287, 0, 0, 0)
- Tittle.Parent = Tpframe
- Tittle.BorderSizePixel = 2
- Tittle.Position = UDim2.new(7.06425425e-08, 0, 0, 0)
- Tittle.Font = Enum.Font.GothamBold
- Tittle.TextColor3 = Color3.new(0, 0, 0)
- LolF.Parent = Tpframe
- LolF.BorderSizePixel = 0
- LolF.Size = UDim2.new(0, 108, 0, 193)
- plot.Name = 'plot'
- plot.BackgroundColor3 = Color3.new(1, 1, 1)
- plot.Position = UDim2.new(0.0648148805, 0, 0.0279903859, 0)
- plot.Font = Enum.Font.GothamBold
- plot.TextColor3 = Color3.new(0, 0, 0)
- woodrus.Parent = LolF
- woodrus.Position = UDim2.new(0.0648148805, 0, 0.0997496471, 0)
- woodrus.Font = Enum.Font.GothamBold
- woodrus.TextColor3 = Color3.new(0, 0, 0)
- spawn.Parent = LolF
- spawn.Position = UDim2.new(0.0648148805, 0, 0.169194102, 0)
- spawn.Font = Enum.Font.GothamBold
- spawn.TextColor3 = Color3.new(0, 0, 0)
- volcano.Parent = LolF
- volcano.Position = UDim2.new(0.0648148805, 0, 0.243268177, 0)
- volcano.Font = Enum.Font.GothamBold
- volcano.TextColor3 = Color3.new(0, 0, 0)
- swamp.Parent = LolF
- swamp.Position = UDim2.new(0.0648148805, 0, 0.308082998, 0)
- swamp.Font = Enum.Font.GothamBold
- swamp.TextColor3 = Color3.new(0, 0, 0)
- palm.Parent = LolF
- palm.Position = UDim2.new(0.0648148805, 0, 0.372897804, 0)
- palm.Font = Enum.Font.GothamBold
- palm.TextColor3 = Color3.new(0, 0, 0)
- cave.Parent = LolF
- cave.Position = UDim2.new(0.0648148805, 0, 0.444657058, 0)
- cave.Font = Enum.Font.GothamBold
- cave.TextColor3 = Color3.new(0, 0, 0)
- cars.Parent = LolF
- cars.Position = UDim2.new(0.0648148805, 0, 0.514101505, 0)
- cars.Font = Enum.Font.GothamBold
- cars.TextColor3 = Color3.new(0, 0, 0)
- strangemen.Parent = LolF
- strangemen.Position = UDim2.new(0.0648148805, 0, 0.583545923, 0)
- strangemen.Font = Enum.Font.GothamBold
- strangemen.TextColor3 = Color3.new(0, 0, 0)
- theden.Parent = LolF
- theden.Position = UDim2.new(0.0648148805, 0, 0.650675535, 0)
- theden.Font = Enum.Font.GothamBold
- theden.TextColor3 = Color3.new(0, 0, 0)
- function Create(cls,props)
- for i,v in pairs(props) do
- end
- end
- Color.Visible = false
- Color.BackgroundColor3 = Color3.new(1, 1, 1)
- Color.BorderSizePixel = 2
- Color.Size = UDim2.new(0, 103, 0, 216)
- titttle.Name = 'titttle'
- titttle.BackgroundColor3 = Color3.new(1, 1, 1)
- titttle.Size = UDim2.new(0, 103, 0, 23)
- titttle.Text = 'Color Hax'
- titttle.TextSize = 14
- __index = function(t, k)
- end
- Grey.Name = 'Grey'
- Grey.BackgroundColor3 = Color3.new(1, 1, 1)
- Grey.BorderSizePixel = 2
- Grey.Position = UDim2.new(0.0679611638, 0, 0.152777776, 0)
- Grey.Font = Enum.Font.GothamBold
- Grey.TextColor3 = Color3.new(0, 0, 0)
- Phantom.Parent = Color
- Phantom.BorderColor3 = Color3.new(0, 0, 0)
- Phantom.Position = UDim2.new(0.0679611638, 0, 0.319444448, 0)
- Phantom.Font = Enum.Font.GothamBold
- Phantom.TextColor3 = Color3.new(0, 0, 0)
- Spooky.Parent = Color
- Spooky.BorderColor3 = Color3.new(0, 0, 0)
- Spooky.Position = UDim2.new(0.0679611638, 0, 0.490740746, 0)
- Spooky.Font = Enum.Font.GothamBold
- Spooky.TextColor3 = Color3.new(0, 0, 0)
- Blue.Parent = Color
- Blue.BorderColor3 = Color3.new(0, 0, 0)
- Blue.Position = UDim2.new(0.0679611638, 0, 0.652777791, 0)
- Blue.Font = Enum.Font.GothamBold
- Blue.TextColor3 = Color3.new(0, 0, 0)
- LightSpooky.Parent = Color
- LightSpooky.BackgroundColor3 = Color3.new(1, 1, 1)
- LightSpooky.BorderSizePixel = 2
- LightSpooky.Position = UDim2.new(0.0679611638, 0, 0.828703701, 0)
- LightSpooky.Font = Enum.Font.GothamBold
- LightSpooky.TextColor3 = Color3.new(0, 0, 0)
- X.Parent = Frame
- X.BorderColor3 = Color3.new(1, 0, 0)
- X.Position = UDim2.new(0.930787563, 0, -0.00925925933, 0)
- X.Font = Enum.Font.GothamBold
- X.TextColor3 = Color3.new(1, 1, 1)
- while wait() do
- end
- while wait() do
- end
- Lt2:Destroy()
- for _, Log in pairs(service.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) 'Loose_' and Log:findFirstChild('Owner') then
- if Log.Owner.Value service.Players.LocalPlayer then
- Log:MoveTo(service.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 20, 0))
- service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end
- end
- WallHax.MouseButton1Click:connect(function()
- buka = false
- else
- Color.Visible = true
- end)
- buka1 = false
- if buka1 true then
- Tpframe.Visible = false
- buka1 = true
- end
- Dupe.MouseButton1Click:connect(function()
- local slott = game:GetService('Players').LocalPlayer.CurrentSaveSlot
- slott.RobloxLocked = false
- Dupe.BackgroundColor3 = Color3.new(255, 255, 255)
- Duping = true
- slott.RobloxLocked = true
- end
- end)
- plot.MouseButton1Click:connect(function()
- local bch = game:GetService('Players').LocalPlayer
- for i,v in pairs(game.Workspace.Properties:GetChildren()) do
- plr.HumanoidRootPart.CFrame = v.OriginSquare.CFrame + Vector3.new(0,10,0)
- end
- plr.HumanoidRootPart.CFrame = CFrame.new(265, 5, 57)
- plr.HumanoidRootPart.CFrame = CFrame.new(155, 5, 74)
- tp.CFrame = CFrame.new(-1585, 625, 1140)
- tp.CFrame = CFrame.new(2549, 5, -42)
- tp.CFrame = CFrame.new(509, 5.2, -1463)
- tp.CFrame = CFrame.new(3581, -177, 430)
- tp.CFrame = CFrame.new(-1209, 138, -801)
- tp.CFrame = CFrame.new(1061, 20, 1131)
- tp.CFrame = CFrame.new(323, 49, 1930)
- local tool = Instance.new('Tool', game.Players.LocalPlayer.Backpack)
- --tool.RobloxLocked = true
- tool.ToolTip = 'Changes A Stucture's Wood Type'
- Mouse.Button1Down:connect(function()
- if Mouse.Target.Parent:FindFirstChild('Type') or Mouse.Target.Parent:FindFirstChild('BlueprintWoodClass') then
- if Mouse.Target.Parent:FindFirstChild('MainCFrame') then
- else
- end
- game.ReplicatedStorage.PlaceStructure.ClientPlacedStructure:FireServer(Mouse.Target.Parent.ItemName.Value, Cframe, game.Players.LocalPlayer, woodtype, Mouse.Target.Parent, false)
- else
- end
- end)
- g1 = false
- g3 = false
- g5 = false
- Grey.MouseButton1Click:connect(function()
- g1 = false
- Grey.BackgroundColor3 = Color3.new(255, 255, 255)
- g1 = true
- if g1 then
- end
- end)
- Spooky.MouseButton1Click:connect(function()
- g2 = false
- Spooky.BackgroundColor3 = Color3.new(255, 255, 255)
- g2 = true
- if g2 then
- end
- end)
- LightSpooky.MouseButton1Click:connect(function()
- g3 = false
- LightSpooky.BackgroundColor3 = Color3.new(255, 255, 255)
- g3 = true
- LightSpooky.BackgroundColor3 = Color3.new(0, 255, 0)
- woodtype = 'SpookyNeon'
- end
- if g4 true then
- Blue.BackgroundColor3 = Color3.new(255, 255, 255)
- g4 = true
- if g4 then
- end
- end)
- Phantom.MouseButton1Click:connect(function()
- g5 = false
- Phantom.BackgroundColor3 = Color3.new(255, 255, 255)
- g5 = true
- if g5 then
- end
- end)
- -- GOLD AXE
- GoldAxe.BackgroundColor3 = Color3.new(0, 255, 0)
- Detect = coroutine.wrap(function()
- mouse = Player:GetMouse()
- MouseDown = true
- mouse.Button1Up:connect(function()
- end)
- Detect()
- mouse = Player:GetMouse()
- game:GetService('RunService').RenderStepped:connect(function()
- if MouseDown true then
- targetWood = mouse.Target
- ---FaceVector
- Height = targetWood.CFrame:pointToObjectSpace(mouse.Hit.p).Y + targetWood.Size.Y/2
- local ray = Ray.new(Player.Character.Head.Position, ((targetWood.CFrame * CFrame.new(0, Height - targetWood.Size.Y/2, 0)).p - Player.Character.Head.Position).unit * 200)
- part,_,p = workspace:FindPartOnRay(ray, Player.Character)
- return Vector3.new(math.floor(V.X + 0.5), math.floor(V.Y + 0.5), math.floor(V.Z + 0.5))
- local faceVector = fixVector(targetWood.CFrame:vectorToObjectSpace(p))
- return
- local lookAtCFrame = CFrame.new(Player.Character.Head.Position, mouse.Hit.p)
- local relativeCFrame = lookAtCFrame:toObjectSpace(targetWood.CFrame * CFrame.Angles(math.pi/2, 0, 0))
- local relativeLookVector = relativeCFrame.lookVector
- if faceVector.X 1 then
- elseif faceVector.X -1 then
- elseif faceVector.Z 1 then
- elseif faceVector.Z -1 then
- end
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(cutEvent, {sectionId = targetWood.ID.Value, faceVector = faceVector, height = Height, hitPoints = 0.2, cooldown = 0, cuttingClass = 'Axe', tool = Player.Character.Tool})
- end
- end)