Roblox Jailbreak Codes
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Jailbreak Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Jailbreak Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
- Fall2020 – 5,000 Cash
- Molten – 6,000 Cash
- Balance – 6,000 Cash
- 5Days – 7,500 Cash
Jailbreak Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- Cargo – 7,500 Cash
- threeyears – 10,000 Cash
- onehour – 25, 000 Cash
- countdown – 5,000 Cash
- minimustang – 10,000 Cash
- feb2020 – 10,000 Cash
- leaves – 5,000 Cash.
- SuperReader – 3,000 Cash.
- refreshed – 7,500 Cash.
- jetmissiles – 10,000 Cash.
- reachforthesky – 7,500 Cash.
- Facebook1000 – 5.000 Cash.
- JAILBREAKHD – 3.000 Cash.
- test – 1.000 Cash.
- THANKYOU – 2.500 Cash.
- QUANTUM – 5.000 Cash.
- LIGHT – 2.500 Cash.
- EXPERTREADER – 5.000 Cash.
- ROYALE – 1 Royale Token.
- FIREFIGHTER – Reward 5.000 Cash.
- MovieMint – Reward 6.500 Cash.
- DISCO – Reward 7.000 Cash.
- SickDay – Reward 8.000 Cash.
- jailbreaktwoyears – Reward 8.500 Cash.
- TenK – Reward 10,000 Cash.
How to Redeem Codes in Jailbreak
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- You will need to head to the bank, gas station, police station, or the train station and look for an ATM.
- A screen will be opened.
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Redeem” button to use codes.
About Jailbreak
Jailbreak is an award-winning game played over three billion times where you can orchestrate a robbery or stop the criminals before they get away! Team up with friends for even more fun and plan the ultimate raid or heist. What role will you play?
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
It’s end. I hope “Roblox Jailbreak Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
Roblox Gas Station Simulator Money Glitch Gta 5
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- -- By : jarredbcv
- pl = lp.Character
- tol.Name = 'Gas'
- burning = {}
- colr={'Neon orange','Black','White','Bright yellow','Bright red','Bright blue','Bright green','Really black','Royal purple','Magenta','Pink'}
- Part = function(x,y,z,color,tr,cc,an,parent)
- p.formFactor = 'Custom'
- p.BrickColor = BrickColor.new(color)
- p.Transparency = tr
- p.TopSurface,p.BottomSurface = 0,0
- end
- fir = function(parent)
- local fi = Instance.new('Fire',parent or Weapon)
- table.insert(burning,parent)
- if parent.Name ~= 'Match' then
- function touch(hit)
- if hit.Parent:findFirstChild('Humanoid') ~= nil then
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10
- end
- end
- end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- local w = Instance.new('Motor',par or p0)
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- end
- Mesh = function(par,num,x,y,z)
- if num 1 then
- elseif num 2 then
- msh.MeshType = 3
- msh = Instance.new('BlockMesh',par)
- msh = Instance.new('SpecialMesh',par)
- end
- return msh
- function throw()
- for i = 1,10 do
- fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
- mtch = Part(.2,.1,.2,'Black',0,true,false,mo)
- mtch.Name = 'Match'
- mtch.CFrame=pl['Left Arm'].CFrame + Vector3.new(.5,0,0)
- game.Debris:AddItem(mtch,1)
- if hit.Name'veryhotfire' and hit:FindFirstChild('Fire') nil then
- end
- mtch.Touched:connect(touch)
- end
- function pour()
- while wait() do
- liq = Part(2,.1,2,col,.9,false,true,workspace)
- liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0)
- end
- brek=true
- num=0
- key = key:lower()
- throw()
- for i = 1,10 do
- fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
- box = Part(1,2,1,'Bright red',0,true,false,workspace)
- box:BreakJoints()
- box.Name = 'Crate'
- box.CFrame=pl['Left Arm'].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2)
- elseif key 'r' then
- col=colr[num]
- Spawn(function()
- wait(1)
- end)
- end
- function onClicked(mouse)
- wait()
- mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2)
- por.Transparency=0.4
- end
- for i=1,10 do wait()
- mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2)
- depour()
- end
- mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo)
- pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
- wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
- wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo)
- wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1)
- wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1)
- tol.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- mouse.Button1Up:connect(function() deClicked(mouse) end)
- mwl.Part1 = pl['Right Arm']
- mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2)
- bas2 = Part(1,1,1,',1,false,false,wlds)
- bas2:BreakJoints()
- fakel.Part0 = pl.Torso
- fakel2 = Instance.new('Weld',wlds)
- fakel2.Part1 = bas2
- for angle = 0, 45, 5 do
- fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3))
- end
- coroutine.wrap(function()
- fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25))
- end
- end)()
- welditbro.C0 = CFrame.new(0, 0.5, 0)
- welditbro.Part1 = bas
- welditbro2.C0 = CFrame.new(0, 0.5, -0.3)
- welditbro2.Part1 = bas2
- wlds:remove()
- mwl.C1 = CFrame.new(0,0,.8)
- if check.Name 'veryhotfire' or check.Name 'Crate' then
- end
- wait(0)
- if check.Name 'veryhotfire' or check.Name 'Crate' then
- end
- wait()
- if b.Parent ~= nil then
- for _,g in pairs(burn) do
- if g.Parent ~= nil and g:FindFirstChild('Fire') nil then
- if dist <= 3 then
- fir(g)
- delay(0,function()
- b = Instance.new('Explosion',workspace)
- g:Destroy()
- end
- else
- end
- else
- end
- wait()
- end