Roblox Jailbreak Codes

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Jailbreak Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.

Other Roblox Guides:

Make sure to check back often because we’ll be updating this post whenever there’s more codes!

Jailbreak Codes (Active)

Station

The following is a list of all the different codes and what you get when you put them in.

  • Fall2020 – 5,000 Cash
  • Molten – 6,000 Cash
  • Balance – 6,000 Cash
  • 5Days – 7,500 Cash

Jailbreak Codes (Out of Date)

The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!

  • Cargo – 7,500 Cash
  • threeyears – 10,000 Cash
  • onehour – 25, 000 Cash
  • countdown – 5,000 Cash
  • minimustang – 10,000 Cash
  • feb2020 – 10,000 Cash
  • leaves – 5,000 Cash.
  • SuperReader – 3,000 Cash.
  • refreshed – 7,500 Cash.
  • jetmissiles – 10,000 Cash.
  • reachforthesky – 7,500 Cash.
  • Facebook1000 – 5.000 Cash.
  • JAILBREAKHD – 3.000 Cash.
  • test – 1.000 Cash.
  • THANKYOU – 2.500 Cash.
  • QUANTUM – 5.000 Cash.
  • LIGHT – 2.500 Cash.
  • EXPERTREADER – 5.000 Cash.
  • ROYALE – 1 Royale Token.
  • FIREFIGHTER – Reward 5.000 Cash.
  • MovieMint – Reward 6.500 Cash.
  • DISCO – Reward 7.000 Cash.
  • SickDay – Reward 8.000 Cash.
  • jailbreaktwoyears – Reward 8.500 Cash.
  • TenK – Reward 10,000 Cash.

How to Redeem Codes in Jailbreak

If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.

If you’re not sure how to do this, please follow the instructions below:

  1. You will need to head to the bank, gas station, police station, or the train station and look for an ATM.
  2. A screen will be opened.
  3. Type codes from above to the blank area. (you can copy paste these codes)
  4. Hit “Redeem” button to use codes.

About Jailbreak

Jailbreak is an award-winning game played over three billion times where you can orchestrate a robbery or stop the criminals before they get away! Team up with friends for even more fun and plan the ultimate raid or heist. What role will you play?

Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.

It’s end. I hope “Roblox Jailbreak Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

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  1. -- By : jarredbcv
  2. pl = lp.Character
  3. tol.Name = 'Gas'
  4. burning = {}
  5. colr={'Neon orange','Black','White','Bright yellow','Bright red','Bright blue','Bright green','Really black','Royal purple','Magenta','Pink'}
  6. Part = function(x,y,z,color,tr,cc,an,parent)
  7. p.formFactor = 'Custom'
  8. p.BrickColor = BrickColor.new(color)
  9. p.Transparency = tr
  10. p.TopSurface,p.BottomSurface = 0,0
  11. end
  12. fir = function(parent)
  13. local fi = Instance.new('Fire',parent or Weapon)
  14. table.insert(burning,parent)
  15. if parent.Name ~= 'Match' then
  16. function touch(hit)
  17. if hit.Parent:findFirstChild('Humanoid') ~= nil then
  18. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10
  19. end
  20. end
  21. end
  22. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
  23. local w = Instance.new('Motor',par or p0)
  24. w.Part1 = p1
  25. w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
  26. end
  27. Mesh = function(par,num,x,y,z)
  28. if num 1 then
  29. elseif num 2 then
  30. msh.MeshType = 3
  31. msh = Instance.new('BlockMesh',par)
  32. msh = Instance.new('SpecialMesh',par)
  33. end
  34. return msh
  35. function throw()
  36. for i = 1,10 do
  37. fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
  38. mtch = Part(.2,.1,.2,'Black',0,true,false,mo)
  39. mtch.Name = 'Match'
  40. mtch.CFrame=pl['Left Arm'].CFrame + Vector3.new(.5,0,0)
  41. game.Debris:AddItem(mtch,1)
  42. if hit.Name'veryhotfire' and hit:FindFirstChild('Fire') nil then
  43. end
  44. mtch.Touched:connect(touch)
  45. end
  46. function pour()
  47. while wait() do
  48. liq = Part(2,.1,2,col,.9,false,true,workspace)
  49. liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0)
  50. end
  51. brek=true
  52. num=0
  53. key = key:lower()
  54. throw()
  55. for i = 1,10 do
  56. fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
  57. box = Part(1,2,1,'Bright red',0,true,false,workspace)
  58. box:BreakJoints()
  59. box.Name = 'Crate'
  60. box.CFrame=pl['Left Arm'].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2)
  61. elseif key 'r' then
  62. col=colr[num]
  63. Spawn(function()
  64. wait(1)
  65. end)
  66. end
  67. function onClicked(mouse)
  68. wait()
  69. mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2)
  70. por.Transparency=0.4
  71. end
  72. for i=1,10 do wait()
  73. mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2)
  74. depour()
  75. end
  76. mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo)
  77. pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
  78. wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  79. pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
  80. wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  81. pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo)
  82. wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  83. wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
  84. wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1)
  85. wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1)
  86. tol.Selected:connect(function(mouse)
  87. mouse.Button1Down:connect(function() onClicked(mouse) end)
  88. mouse.Button1Up:connect(function() deClicked(mouse) end)
  89. mwl.Part1 = pl['Right Arm']
  90. mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2)
  91. bas2 = Part(1,1,1,',1,false,false,wlds)
  92. bas2:BreakJoints()
  93. fakel.Part0 = pl.Torso
  94. fakel2 = Instance.new('Weld',wlds)
  95. fakel2.Part1 = bas2
  96. for angle = 0, 45, 5 do
  97. fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3))
  98. end
  99. coroutine.wrap(function()
  100. fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25))
  101. end
  102. end)()
  103. welditbro.C0 = CFrame.new(0, 0.5, 0)
  104. welditbro.Part1 = bas
  105. welditbro2.C0 = CFrame.new(0, 0.5, -0.3)
  106. welditbro2.Part1 = bas2
  107. wlds:remove()
  108. mwl.C1 = CFrame.new(0,0,.8)
  109. if check.Name 'veryhotfire' or check.Name 'Crate' then
  110. end
  111. wait(0)
  112. if check.Name 'veryhotfire' or check.Name 'Crate' then
  113. end
  114. wait()
  115. if b.Parent ~= nil then
  116. for _,g in pairs(burn) do
  117. if g.Parent ~= nil and g:FindFirstChild('Fire') nil then
  118. if dist <= 3 then
  119. fir(g)
  120. delay(0,function()
  121. b = Instance.new('Explosion',workspace)
  122. g:Destroy()
  123. end
  124. else
  125. end
  126. else
  127. end
  128. wait()
  129. end

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